TRIMS

Inventory Management , UX UI

2025

Lead Designer

Dashboard view of the analytics homepage
Dashboard view of the analytics homepage
Dashboard view of the analytics homepage

Background

As part of the UI/UX Center of Excellence for a large enterprise, I supported several internal product teams with design execution based on formal BRDs.
TRIMS (Tool Room Inventory Management System) was one such internal tool that required clear workflows, structured screens, and an intuitive interface so teams could complete their day-to-day tasks without friction.
The product was functional but lacked clarity in its user journey, screen structure, and overall usability. My responsibility was to translate the BRD into a usable, clean, and consistent experience that teams could adopt smoothly.

The Problem

The existing information came in the form of detailed BRD documentation, but the actual tool lacked a defined flow. Screens were unclear, the navigation was not structured around how users actually worked, and interactions weren’t connected into a proper journey.
Teams needed a visual interpretation of the BRD — something that translated requirements into a real, usable interface with a clear path from start to finish.

Dashboard view of integrations page
Dashboard view of integrations page
Dashboard view of integrations page

The process

My approach was to turn dense technical requirements into a simple, guided workflow that users could follow easily. I started by breaking down the BRD into logical steps to understand what users needed to do, in what order, and with what information.

From there, I designed clean screen mockups that represented each part of the process, ensuring consistency in layout, hierarchy, and interaction patterns. Once the individual screens were defined, I connected them into a click-through prototype so stakeholders could experience the actual flow of the tool instead of reading it on paper.

This also helped validate assumptions early, reduce confusion, and bring everyone onto the same page.

Designing the user flow and screens

The flow became the backbone of the product. It defined where users start, what actions they take, and how they transition from one step to the next.
Using that flow, I designed each screen so the information was clear, the actions were obvious, and the overall layout aligned with the enterprise design standards we followed inside the COE.

By building the prototype, stakeholders could test the tool end-to-end and understand how the final product would feel before development began.

A close-up of a map view with time remaining
A close-up of a map view with time remaining
A close-up of a map view with time remaining

The Impact

The TRIMS mockups and prototype created alignment between the product team, engineers, and internal stakeholders.
What was previously a text-heavy BRD became a real visual experience, removing ambiguity and making the development process significantly smoother.
The defined flow improved clarity, reduced back-and-forth, and established a stronger foundation for future enhancements of the tool.

About Me

With over a decade in the industry, my approach to design has evolved from crafting interfaces to building ecosystems. I believe a Lead Designer’s true job is to be a force multiplier—creating systems that empower teams and strategies that align stakeholders.


My journey spans from architecting Enterprise Design Systems (COE) to launching my own SaaS products and handcrafted brands. This unique blend of "Founder Mindset" and "Design Craft" allows me to look at a product not just through pixels, but through the lens of technical feasibility and market viability.

Currently, I’m focused on automating the bridge between design and code and mentoring the next generation of designers to think like product owners.

Skills

User Experience Design

Interaction Design

Design System

Rapid Prototyping

Visual Design

Design Thinking

Tools

Figma

Photoshop

Illustrator

After Effect

Sketch

About Me

With over a decade in the industry, my approach to design has evolved from crafting interfaces to building ecosystems. I believe a Lead Designer’s true job is to be a force multiplier—creating systems that empower teams and strategies that align stakeholders.


My journey spans from architecting Enterprise Design Systems (COE) to launching my own SaaS products and handcrafted brands. This unique blend of "Founder Mindset" and "Design Craft" allows me to look at a product not just through pixels, but through the lens of technical feasibility and market viability.

Currently, I’m focused on automating the bridge between design and code and mentoring the next generation of designers to think like product owners.

Skills

User Experience Design

Interaction Design

Design System

Rapid Prototyping

Visual Design

Design Thinking

Tools

Figma

Photoshop

Illustrator

After Effect

Sketch

About Me

With over a decade in the industry, my approach to design has evolved from crafting interfaces to building ecosystems. I believe a Lead Designer’s true job is to be a force multiplier—creating systems that empower teams and strategies that align stakeholders.


My journey spans from architecting Enterprise Design Systems (COE) to launching my own SaaS products and handcrafted brands. This unique blend of "Founder Mindset" and "Design Craft" allows me to look at a product not just through pixels, but through the lens of technical feasibility and market viability.

Currently, I’m focused on automating the bridge between design and code and mentoring the next generation of designers to think like product owners.

Skills

User Experience Design

Interaction Design

Design System

Rapid Prototyping

Visual Design

Design Thinking

Tools

Figma

Photoshop

Illustrator

After Effect

Sketch